New Product Planing

A gamified gait-analysis coaching project

Raised $2.3M investment offer from Krafton by leading a gamified gait-analysis coaching project, using KAIST startup tech.

Year :

2021

Industry :

Game

Client :

Krafton

Project Duration :

4 weeks

Featured Project Cover Image
Featured Project Cover Image
Featured Project Cover Image

What inspired me: Problem

This project originally began as a new product planning contest. Inspired by my father’s rehabilitation, I set out to transform 'boring gait therapy' into an engaging health game.

Solution :

Using head-motion data for 30+ medical gait analyses, this game empowers both preventive care and post-rehabilitation recovery.

Challenge :

This was not originally a startup investment project, but Krafton and others unexpectedly approached me first with a significant funding offer. However, I chose not to pursue it, as I had no aspiration to become a CEO and believed my strengths were better suited to product planning and development.

Summary :

  • This project originally began as a new product planning contest. Inspired by my father’s gait rehabilitation, I sought to transform repetitive therapy into an engaging health game.

  • I created a gamified gait-coaching system leveraging head-motion data, enabling 30+ medical gait analyses for preventive care.

  • I developed the concept, built an early prototype, and presented it through the contest. Unexpectedly, Krafton ($2.3M) and several other companies expressed strong interest and offered funding.

  • However, I chose not to pursue the investment offers, as I had no aspiration to become a CEO and believed my strengths were better suited to product planning and development. The experience nonetheless validated the strong market potential of the idea.


More detail

I’ll walk you through the details during our meeting

New Product Planing

A gamified gait-analysis coaching project

Raised $2.3M investment offer from Krafton by leading a gamified gait-analysis coaching project, using KAIST startup tech.

Year :

2021

Industry :

Game

Client :

Krafton

Project Duration :

4 weeks

Featured Project Cover Image
Featured Project Cover Image
Featured Project Cover Image

What inspired me: Problem

This project originally began as a new product planning contest. Inspired by my father’s rehabilitation, I set out to transform 'boring gait therapy' into an engaging health game.

Solution :

Using head-motion data for 30+ medical gait analyses, this game empowers both preventive care and post-rehabilitation recovery.

Challenge :

This was not originally a startup investment project, but Krafton and others unexpectedly approached me first with a significant funding offer. However, I chose not to pursue it, as I had no aspiration to become a CEO and believed my strengths were better suited to product planning and development.

Summary :

  • This project originally began as a new product planning contest. Inspired by my father’s gait rehabilitation, I sought to transform repetitive therapy into an engaging health game.

  • I created a gamified gait-coaching system leveraging head-motion data, enabling 30+ medical gait analyses for preventive care.

  • I developed the concept, built an early prototype, and presented it through the contest. Unexpectedly, Krafton ($2.3M) and several other companies expressed strong interest and offered funding.

  • However, I chose not to pursue the investment offers, as I had no aspiration to become a CEO and believed my strengths were better suited to product planning and development. The experience nonetheless validated the strong market potential of the idea.


More detail

I’ll walk you through the details during our meeting

New Product Planing

A gamified gait-analysis coaching project

Raised $2.3M investment offer from Krafton by leading a gamified gait-analysis coaching project, using KAIST startup tech.

Year :

2021

Industry :

Game

Client :

Krafton

Project Duration :

4 weeks

Featured Project Cover Image
Featured Project Cover Image
Featured Project Cover Image

What inspired me: Problem

This project originally began as a new product planning contest. Inspired by my father’s rehabilitation, I set out to transform 'boring gait therapy' into an engaging health game.

Solution :

Using head-motion data for 30+ medical gait analyses, this game empowers both preventive care and post-rehabilitation recovery.

Challenge :

This was not originally a startup investment project, but Krafton and others unexpectedly approached me first with a significant funding offer. However, I chose not to pursue it, as I had no aspiration to become a CEO and believed my strengths were better suited to product planning and development.

Summary :

  • This project originally began as a new product planning contest. Inspired by my father’s gait rehabilitation, I sought to transform repetitive therapy into an engaging health game.

  • I created a gamified gait-coaching system leveraging head-motion data, enabling 30+ medical gait analyses for preventive care.

  • I developed the concept, built an early prototype, and presented it through the contest. Unexpectedly, Krafton ($2.3M) and several other companies expressed strong interest and offered funding.

  • However, I chose not to pursue the investment offers, as I had no aspiration to become a CEO and believed my strengths were better suited to product planning and development. The experience nonetheless validated the strong market potential of the idea.


More detail

I’ll walk you through the details during our meeting